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### Summary
Some documentation to enable manually writing the game id for a given game
### Details
* the game-id is definitely generated by following some parameters of the game
* So, some docum…
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All formats list:
==========
- [ ] GMS - in progress
- [ ] PRM
- [x] BUF
- [x] PRP - reversed, need to make docs for it
- [x] TEX (created subtool inside GMSTool, not refactored to external pl…
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Hello Talin,
In the github the tiles are not present in IFF format. One have to extract the file from disk that contains them.
Could you please provide those files?
thx
Kamelito
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In order to increase the shareability of Game of Life patterns, it would be helpful to import patterns using different format specifications. Two of these that are of particular note are plaintext for…
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Although using the games they come from made sense in the beginning, as people become more familiarized with these formats it's starting to hinder more than it helps. For example, take the tooltip:
`…
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they either look like this
![Screenshot 2024-05-26 095543](https://github.com/kirjavascript/Flex2/assets/170871555/29a58f3f-51e8-4bc6-9a15-57ce19dc35c1)
or this
![image_2024-05-26_100016709](https:…
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https://github.com/breatheco-de/wazuh-configuration-as-edr/tree/main
## To include delivables:
```json
{
"slug" : "data-security-matrix-game",
"title" : {
"en":"Learn data security by playing …
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Hello good afternoon, a question. Would it be possible to implement something similar to edopro that uses the whitelist property to create formats in the game?
With the whitelist you can define the…
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Hi there, thanks for responding to and fixing the other issues I've opened so quickly! Much appreciated.
Although I can now export Veilguard textures at their full size and import them into the gam…
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The corresponding library is libgme0 (and libgme-dev). From the package description,
```
game-music-emu is a collection of video game music file emulators that
support the following formats and syst…