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The usage suggests appending debug=1 to the command-line:
$ LD_LIBRARY_PATH=. ./gameboy
usage: ./gameboy [bootrom=0] [speed_limit=0] [debug=1] [stdout=0]
However, the emulator still r…
ghost updated
5 years ago
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I have been trying to run the emulator on my PYNQ-Z2 board, but before the overlay loads, I keep encountering the same `CacheMetadataError`. I am using this repository for a class project, and I would…
rderi updated
11 months ago
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**Describe the bug**
Some Gameboy games feature in game saves that allow to save game progress and resume at a later time. I am not able to resume Gameboy games using this built in native game save (…
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So I installed gpsp on my pi Zw. Anyway, Select+R doesn't work and I can't bring up the menu to edit the controls to have a & b work with a & b as well as the raspberry pi menu to come up with the but…
Q113P updated
3 years ago
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### Request box
So I'm one of the developers of VBA-M and someone brought into attention that this fork exists (mind you by accident since the readme links to our discord)
### Reason box
The reason…
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Hi guys! Just some stream of thoughts about how to proceed:
We need to define all the components used by the emulator. The cool fact of Gameboy is that it has different components, so we can divide…
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There are some choices to be made for how to design the debugger.
Once thing I considered was to allow for the debugger to have a socket interface, so that any front-end may be used - such as a com…
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It seems a large amount of the TempleOS software links on the internet such as all sheikhs.space have gone dead, like the game boy emulator and megaman games. I am trying to collect this and try to sh…
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There's any way that can i use your emulator as a library out-of-the-box ? I want to integrate on a project of mine but i can't see any ways to make it work