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![image](https://github.com/user-attachments/assets/1925a68d-d2ad-4a3a-89c7-804f4210d94b)
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This is awesome. I got RPM driven rumble easily enough but how to link the acceleration X/Y/Z to the motion plug-in? Another custom effect exporting to a specific property name perhaps?
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Hello, I guess the extension need gamedata update for the newest TF2 update...
Thank you !
```
L 04/23/2024 - 18:28:20: [PATHFOLLOWER] Found "CBaseEntity::GetAbsOrigin" @ 0x6c03b4e0
L 04/23/202…
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![Untitled](https://github.com/user-attachments/assets/d1603253-f985-4533-8d70-0a0562229a3e)
**CSSharp: Failed to find address for IGameSystem_InitAllSystems_pFirst**
I've temporarily disabled Met…
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B9 part switch fatal error.
I have tried
GameData/Kiwi-Orbital-Designs-Systems/KODS
GameData/Kiwi-Orbital-Designs-Systems-main/KODS
using these two install paths i get no errors but parts …
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After clean install of **Metamod:Source Build 1314** and **CounterStrikeSharp Build 271** on **Windows 11**, servers keeps starts and close **without any erros**, if CSS **removed** servers starts **s…
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TerminateRound signs for Linux, it's updated in **gamedata.json** but the function of css gamerules.TerminateRound causes server crash. because Linux TerminateRound arguments are in a different positi…
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```
GM8Decompiler v2.1.1 for i686-pc-windows-gnu - built on 2021/3/9, #452a89b
Input file: C:\Users\user\AppData\Roaming\BrickHill\Player.exe
Verbose logging ON: verbose console output enabled
Fou…
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The plasma batteries projectiles explode in mid air;
The miasma overshoots (can't reproduce for the life of me)
https://discord.com/channels/1280278037434204203/1280287252379074570/128922036900109…