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### Issue type
Build/Install
### Have you reproduced the bug with TensorFlow Nightly?
No
### Source
source
### TensorFlow version
2.17.0
### Custom code
No
### OS platfor…
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Howdy!
With the introduction of the new package manager (build.zig.zon) I was interested in experimenting with a way to add support to zig-gamedev so that individual libraries can be referred to by…
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At the moment, many libs use "latest stable" as their target Rust.
This is fine for personal projects and even some business projects, but other businesses expect you to pin a compiler the same as …
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**Editors:** @janhohenheim, @AngelOnFira, @mamaicode
Another month has gone by, so it's time to put together the Rust Gamedev newsletter with July's news!
## Current Schedule
The deadline for…
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This would make storing vectors and whatnot much easier. IME glam is a pretty solid math library for gamedev, so I'd feel comfortable with it having a status as an implied recommendation for a vector …
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I wanted to make my codebase compile offline (since all the zig-gamedev libraries are already there) and now I wanted to do the same with zgpu.
Sadly there aren't any guides (afaik) on how to compile…
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Topics:
* [ ] Something like [Steam Controller](https://partner.steamgames.com/doc/features/steam_controller) or OpenXR for Rust?
* [ ] Related, but separate: extending OpenXR itself (issue https:…
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kazuna@TwilightTulip:/mnt/Data/GameDev/Applications/rsoundio_test$ cargo run
Compiling rsoundio_test v0.1.0 (/mnt/Data/GameDev/Applications/rsoundio_test)
Finished dev [unoptimized + debuginf…
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I do a bit of work for Torque3D game engine and we have recently been trying to implement libsndfile to handle audio file i/o i am trying to set this all up to be automagic (painful lol) so the cmake …
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I currently don't have the mental bandwidth to maintain this library! Most of my current work is in programming languages, and it's a bit of a context switch to jump back to gl-rs, and so I end up pro…