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I have been working on a library that I think other Game Boy developers could make use of. It is hosted here https://github.com/joeldipops/gbz80-pseudoOps
I'm spruiking my own work so I don't feel …
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- [ ] `STOP`
When reading through [`gbz80(7)`'s documentation](https://rgbds.gbdev.io/docs/v0.8.0/gbz80.7), I noticed it says `STOP` was 2 bytes long, when the instruction itself is only 1, not loc…
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z80asm makes development of z88dk libraries that work across multiple CPUs easier due to the synthetic opcodes, indeed we rely on this quite a lot for index register loading and non-performance critic…
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GBZ80 to Items ne fonctionne pas sous IE8 et inférieurs.
Sous IE10 et plus, tout fonctionne correctement.
#12 empêchait GBZ80 to Items de fonctionner sous IE9, mais a été patché.
Il manque quand même…
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I'm wondering if it works on the "GBZ80"
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I tried to compile this fork of sdcc on my Debain GNU/Linux testing system. However, it seems the changes break the non-stm-backends. I had to use the workaround of disabling most non-stm8 ports:
~…
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I'm having trouble compiling. I'm using a RPi with Debian Jessie.
Here is the error after editing the makefile to used sdcc instead of sdcc-sdcc
```
sdcc -c main.c
delay.h:7: syntax error: token -…
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For some reason it's not present. We can't lift the newlib version because it depends on the alternate registers which aren't available for 808x/gbz80
It's obviously not critical since it's never e…
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To be able to reverse Gameboy ROM
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```
* Nemo version 4.6.5
* Is issue with desktop or windowed nemo? - both
* Distribution - (Mint 20 Cinnamon)
* Graphics hardware *and* driver used
* 64 bit
```
**Issue**
normally web …