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Sorry for posting under issues, wanted to know if this project will support GMS2.3 or if it was abandoned?
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it would be cool if you can get your own custom fmod banks to load in-game real time and override the original somehow instead of doing gms2 audio
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NOTE: IF YOU'RE SUBMITTING A REPORT FOR A GAMING HAVING ISSUES, PLEASE PERFORM A RUN WITH DEBUG MODE ON AND POST THE RELATED LOG FILE HERE!
# Game summary
- Game name: Pixel Kitchen
- Game ve…
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After importing the Project to GMS2 and the generation of a lot of compatibility scripts I fixed some variable names which will otherwise result in a compile error (bool to _bool).
They belonged to …
Yokmp updated
4 years ago
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NOTE: IF YOU'RE SUBMITTING A REPORT FOR A GAMING HAVING ISSUES, PLEASE PERFORM A RUN WITH DEBUG MODE ON AND POST THE RELATED LOG FILE HERE!
# Game summary
- Game name: Destructivator 2 [Destru…
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Nidhogg 2
NOTE: IF YOU'RE SUBMITTING A REPORT FOR A GAMING HAVING ISSUES, PLEASE PERFORM A RUN WITH DEBUG MODE ON AND POST THE RELATED LOG FILE HERE!
# Game summary
Nidhogg 2 is a fighting ga…
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# Game summary
- Game name: Pix Hop
- Game version: 1.0.29
# YoYo Loader summary
- Version: vDebug
# Issues
-Runs perfectly (enable High Performance mode in options, no OC needed)
#…
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### Describe the bug
It was widely assumed that bytecode 15 games that use GMS2 did not exist. This is, in fact, not true. UndertaleModTool appears to not be able to load these games. This must be co…
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### Description
Each run of GMS2 VM creates an empty folder like 'GameMaker.1718105604' in the Temp folder, which are accumulated and are not deleted after compilation is completed or the program exi…
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Im very excited.