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Hello! I am new here and I noticed that this is in Godot 3 and I want to help it go to Godot 4+ to really help the community learn awesome / great multiplayer skills with a working and really cool dem…
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**Your Godot version:**
4.2
**Issue description:**
Example code in the `HilbertHotel::init()` function on the "Custom Godot Server" page uses static methods `Thread::create` and `Mutex::create` whi…
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Currently freetype is used for the font engine, ideally we should be using the font system in Godot to allow for font resources to be shared with RmlUi and Godot's own Control nodes.
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Godot can be made self-contained (portable) by creating a `._sc_` or `_sc_` file in the installation directory. See the [docs](https://docs.godotengine.org/en/latest/tutorials/io/data_paths.html#self-…
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Regular `godotenv godot list` (which I would expect to list locally installed managed versions) throws
```
System.NullReferenceException: Object reference not set to an instance of an object.
…
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This happens when two clients locally try connecting to the same remote server. Running a local server is fine.
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I think this would prove very useful for more Rust-Godot interoperability.
Making an engine module / plugin to allow users to directly use rust on Godot as a programming language interfacing with [Sc…
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### Crate name
godot
### Build failure link
https://docs.rs/crate/godot/0.1.1/builds
### Additional details
Several modules in the `godot` crate page are unreachable. Some like `builtin` work, ot…
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Hi! I am generating the Godot.GD class, but there is an error in 2 functions during generation, how can I fix this?
Cannot use 'System.Span' as a type argument
Cannot cast expression of type 'obje…