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Hello,
I'm trying to use your module with W4Games, to build for Switch (platform NX/ARM64). V8 not having a target for that specific system, thus it's a requirement for us to use QuickJS.
As we'…
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OS: Windows 11
Godot Version: 4.3.stable (custom build with GodotJS)
When we try to run the exported project, An error appears:
```
WARNING: [jsb][Warning] something went wrong on loading 'res…
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Hello,
So my Godot Editor is being built (using MSVC), and target preset with MinGW, but considering that the v8 libs don't exist for the target platform (NX), and I have no clue on how to generate…
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Hello,
For technical reasons, I need to build using MinGW instead of MSVC. But compiling with MinGW instead of MSVC is not going "smoothly". Not being sure I could build the v8 libs against the tar…
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The error appears when you open a project with autoload already added.
```
[JSDebugger][Debug] devtools://devtools/bundled/inspector.html?v8only=true&ws=127.0.0.1:9230/1
ERROR: FATAL: Condition "!(…
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Godot: https://github.com/godotengine/godot/tree/4.3-stable
OS: Linux Mint 21.3
Python: 3.10
GodotJs-Dependencies: v8_r11
compile: `scons dev_build=yes p=linuxbsd`
Log:
```bash
modules/GodotJ…
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Help! Help! Help!
**Versions:**
python: 3.13.0
scons: 4.8.1
os: windows11
**Description:**
When i build this module (main) with Godot (master) with the build command:
` scons platform…
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Found https://github.com/ialex32x/GodotJS -> seems very similar
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Maybe it's already there and I just haven't figured out how, hint then how it can be done. If not, it would be great to iterate arrays.
```js
const arr = new GArray(["one", "two"]);
for (let arrEle…
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- OS: MacOS 14.6.1
- Godot Branch: 4.3
- GodotJS commit: daad15100ee740209f1fb5bc529d4bce95a58874
I get the following error whenever I switch back to the editor or when I run my scenes:
```
…