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When I try to upgrade GPUImage in LFLiveKit to GPUImage 3, I can not reference "LFLiveKit-Swift.h" in the project. Anything I need to configure to reference Swift file like this?
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Is it possible to make `GPUImage` pod optional? i.e if we never intend on using filters...
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Hello @BradLarson ,
I am working on a video editing app using GPUImage which is quite helpful thanks to you. But I am facing this issue of in ShaderUniformSetting ->restoreShaderSetting functio…
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hi i'm on Xcode 8.3 and on the lines `import GPUImage` i get a no such module error. Any ideas on the solution?
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GPUImage has removed `blurSize` property, so there's several errors in DLCImagePickerController implementation, here's the commit: https://github.com/BradLarson/GPUImage/commit/165aac0522be13d83f3bea0…
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Looks like we need to add GpuImage support to ImageUtils.CreateImage and to CVImage as well. Because currently, if i want to use CUDA, i can't use this classes, so need to do everything by hands.
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Hi,
I saw that GPUImage offers ToneCurves. How can I use ToneCurves in GPUImage2?
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![image](https://cloud.githubusercontent.com/assets/20955337/17565770/c6f4eeee-5f06-11e6-8fdf-681e5a7e6458.png)
I'm found similar issues around but none of the solutions seem to work. I get the error…
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1.2.1
removing 'GPUImage'
not working
how?