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As #1 mentions, in order to avoid performance regressions, it would be great to have a way to run benchmarks and compare results when making changes.
Is [criterion] well-suited for graphics benchma…
hecrj updated
5 years ago
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I'm trying to get jay to work on my setup. After fixing another issue ( #280 ), I was able to start jay and set the correct resolution.
But if I open a terminal (`kitty` or `wezterm`), the window …
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Tried following the wiki
https://github.com/likelovewant/ROCmLibs-for-gfx1103-AMD780M-APU/wiki/Unlock-LM-Studio-on-Any-AMD-GPU-with-ROCm-Guide#using-amd-graphics-cards-with-lm-studio
Copied the fi…
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When using OpenGL in Ruffle (`-g gl`), the internal game window stays attached and can't be moved. However, when using Vulkan (`-g vulkan`), the internal game window detaches and can be moved around. …
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**Describe the bug**
I get the message "Failed to initialize graphics, trying secondary backends.. Please mention this if you encounter any bugs!" without any information about what graphics were t…
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Is the iOS support planned for this fork of monogame ?
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Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: java.lang.OutOfMemoryError: GC overhead limit exceeded
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(L…
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Currently we only support OpenGL 3 as our graphics backend but ImGui can support less restrictive backends.
Supporting other graphics backend could also enable support of older hardware and virtual…
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We need to plan how we want to approach supporting the new graphics APIs: Vulkan, DirectX 12, and Metal.
These new APIs are more verbose and require more setup code to do similar things as previous …
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## Motivation
Writing a Yakui renderer is pretty easy, as the `yakui-app` crate is simple and well documented. However, it would be *even easier* if there was a single trait that a renderer had to im…