-
Creating animations typically requires more primitives to work with.
A good reference point of what we are lacking at the moment is the [motion canvas API docs](https://motioncanvas.io/api/2d/compo…
-
Is this crate suitable to test
- binary data generation (custom filesystem) and
- graphics primitives drawing on bitmaps (SDL-like surfaces)
- for embedded programming in Rust?
For 2D vector g…
-
The following graphics primitives aren't implemented in the blit API. They probably should be for completeness:
- [ ] Unfilled rectangle.
- [ ] Unfilled circle.
- [ ] Filled ellipse.
- [ ] U…
-
http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/spark/primitives/package-detail.html
-
Create methods for drawing a point with arbitrary coordinates, horizontal, vertical and diagonal line, rectangle, try to figure out how to draw non-orthogonal figures: triangle, circle, [line with arb…
-
I want to be able to use `role=graphics-document region` in an SVG structure as well as `role=graphics-object group` and `role=graphics-symbol img`. These are based off of the [WAI-ARIA Graphics Modul…
-
Currently the vowel plot is drawn using a rendered picture.
This can be improved to use actual drawing primitives.
-
[ 87%] Building CUDA object CMakeFiles/ngp.dir/src/testbed_sdf.cu.o
[ 87%] Building CXX object CMakeFiles/ngp.dir/src/tinyobj_loader_wrapper.cpp.o
[ 89%] Building CUDA object CMakeFiles/ngp.dir/src/…
-
# Instant Neural Graphics Primitives with a Multiresolution Hash Encoding - Jianfei Guo
[https://longtimenohack.com/posts/paper_reading/2022siggraph_mueller_instant/](https://longtimenohack.com/pos…
-
**Describe the situation in which you encountered the missing validation**
I have a graphics pipeline with some output variable (storage class: Output) that is written from the mesh shader and consum…