-
Merhaba Hocam. Öncelikle proje için teşekkür ederim. Bizim devremiz Betaflight için INAV 7.1'deki devreyle aynı mı? Ayrıca, MPU6050 I2C ile olan devrede Betaflight MPU6050'yi görmüyor. Sanırım MPU9250…
-
**Is your feature request related to a problem? Please describe.**
My team is running a custom implementation of high frequency odometry with the NavX using the custom update rates, but the problem w…
-
**Describe the solution you'd like**
Please allow iOS users to use Gyro as aming. Gyro output should be taken from iOS design regardels if gamepad, that is connected, has gyro. This is function alrea…
-
This would be useful for some BMS players (such as beatoraja) meant for simulating IIDX as they can use mouse Y movement for turntable input
-
It looks like you're using the OpenMW mobile controller (excellent choice) - if it's implemented, how can I enable gyro controls?
Thanks for porting this btw :)
-
**Is your feature request related to a problem? Please describe.**
Gyro in DualShock 4 works while directly connected to PC (both wired & Bluetooth). But it doesn't work in IHSplay, as well as in off…
-
**Tasks to Complete:**
- Implement the base code
- Integrate actual values
**Base Code:**
1. Shoot the cube at the start.
2. Reset the gyro.
3. Turn 180 degrees.
4. Move straight, then turn…
-
Hey there. Not so much a bug in anything you wrote, but I've been playing around with this controller and it does seem that the gyro data is exposed over hidraw when in dinput mode, at least when it's…
imyxh updated
1 month ago
-
I was updating REV's MAXSwerve Java and C++ templates which use an ADIS16470 as the gyro, and I was getting a driver station error in Java on initialization about being unable to find the ADIS16470 on…
-
**Describe the bug**
When I play the game Until Dawn, the native gyro input is too sensitive (or just lacks the deadzone) so the gyro QTE always fail.
**To Reproduce**
You can see the shakiness when …