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I had a wandering trader head get destroyed, rolled back and it was a default steve player head (placed on the ground)
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2-D head direction and angular head velocity are important navigation-related variables which can be computed directly from an animal's pose tracks. Since these are relatively low-hanging fruit, I thi…
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### Version
0.12.13
### Operating System
Windows
### Distribution Method
msi (Windows)
### Describe the issue
Clicking 'Create PR' fails. Pushing does not seem to change anything.
![image](htt…
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where i can replace head-id in docker-composer.yml?
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### Describe the bug
![image](https://github.com/user-attachments/assets/b1bac5e4-4008-4616-949f-53077e4d2096)
Display Heads Not Rendering in the Gui Menus.
![image](https://github.com/user-attachm…
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The main points:
- [ ] The Two-Headed Giant variant uses the shared team turns option.
- [ ] Each team has a **shared life** total, which starts at 30 life.
- [ ] Effects that cause players to ge…
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Currently leveling in BfA, Tiragarde, and the sound gets muted but the heads still appear.
Edit: I had to go into BeQuiet.lua and change BQ_SHOW_HEADS = true to BQ_SHOW_HEADS = 0 for it to hide heads…
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你好~
非常棒的工作!
有几个问题想请教一下:
1. 关于Mlp_mixer_Head,我在experiment配置文件中发现spatial_mixer的长度为1024,但是送入跟踪头的搜索区域特征应该是16*16,也就是256,这会造成spatial_mixer维度不匹配?
2. Mlp_mixer_Head中的spatial和channel 的层数均为3,在这三层线性层中是否采用相同的…
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I have a custom toy game with two distinct game phases. For example in the first phase, actions [0, 1, 2] are valid with minor masking, but actions [3, 4, 5] are the only valid actions in the second p…
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Idea to move the meta tag for viewport to be above the link tag pulling in the stylesheet. I've never seen them in that order, and wonder if it causes some obscure edge cases?