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Data from head tracking is useful for binaural representation of immersive audio. We should make a suggestion for how that data is represented in OSC, although that isn't part of ADM.
There's a lo…
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**What would you like to be added?**
Add an eye or headtracking support. Headtracking might be easier to achieve.
That can be toggled using a keybind
Depending what window you are looking at, …
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Would it be possible to link the pan input to a joystick? Then you could use software like OpenTrack (or a controller) to look around.
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I was just wondering if your software will support head tracking via the Kinect
RGB camera. I've read that head tracking is limited with the depth IR camera.
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Original issue reported on cod…
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MacOS has a feature that allows the user to Spatial audio with AirPods, and there are a ton of apps that support this feature, such as Safari, apple music, and Disney+.
Can you please support this …
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I tried your example with the OculusSDK. Recompiled libOVR.lib with `/MD` and `/MDd`, Also had to change Windows 8.1 SDK to Windows 10 SDK because I don't have Windows 8.1 SDK installed, modified your…
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when I run the code ,i always get this error(Head-tracking error!).I don not know how to deal with it,what should I do with this problem? @aclemotte
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As a player I should be able to put on a VR headset and have headtracking with the in game camera so that I can look around like I was really in a dive bar
Acceptance Tests:
- Start the game by click…
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User’s head orientation information is exposed through platform APIs using sensors built into the mainstream headphones of today. See e.g. [CMHeadphoneMotionManager](https://developer.apple.com/docume…