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| Case | Ready | Meshes | Comments |
|---------|-----|-----|--------|
| MMS | [x] | Scripts ready; Structured hex (blockMesh) or tet/poly (Gmsh + polyDualMesh) | 2nd order displacement; 1-1.5…
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### Describe the bug
Node pick of a mesh with degenerate hexes will often fail, yielding wrong results or no results at all.
Traced the problem to a call within vtkVisItCellLocator
https://github…
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Hi,
Beginner Rust and Bevy developer here!
I don't see why RegularPolygons are extrudable and Polygons are not extrudable https://docs.rs/bevy/latest/bevy/render/mesh/trait.Extrudable.html
T…
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We currently support converting quad/hex meshes via convert_hypercube_to_simplex_mesh() to simplex meshes, where each triangle is cut into 8 triangles (in 2d).
In #17639 I am adding a way to do alf…
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### 🔍 Before submitting the issue
- [X] I have searched among the existing issues
- [X] I am using a Python virtual environment
### 🐞 Description of the bug
I am trying to generate hex domin…
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#11539 changes a whole bunch of places that we know are only correct for quad/hex meshes. #11520 also leaves a number of TODOs. We need to figure out a way to describe a "generic" linear mapping that …
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## Reason
We would like to directly perform surface-to-surface ray tracing using Cardinal's DAGMC plugin on MOOSE meshes.
## Design
DAGMC only performs tracking on tet meshes, but many of the mes…
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Check out this clown house.
Someone took a bite:
![image](https://github.com/LLNL/conduit/assets/35237779/db360984-32f9-4a8a-a076-04a59d132b2b)
This was made with the test case `mixed_mesh_poly…
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Excellent work! Thanks for sharing this! I am wondering whether your existing hex smoothing solutions could be adjusted to consider the original geometry primary boundaries to fit / 'snap' the generat…
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Excuse me. I changed the TET FREE mesh to a HEX SWEEP mesh when I modified the mesh generation command in the program. After importing into cae, only a 2D section mesh is generated, not a 3D mesh. How…