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I've been writing an engine implementing UHP, but have a question regarding how draws are handled. In a two player game, a draw can either happen due to a single move surrounding both queens, or becau…
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Hello!
I found your UHP engine (nice work!), and I ran it through the random rollout move comparison in [my engine](https://github.com/edre/nokamute). You have not implemented the so-called [beetle…
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J'ai lu le commit de ce week end :
Je suis en train de bosser sur la LoopingC :
J'ai pull ton commit et merge avec le mien pour rajouter One hive.
Dans les deplacements de la queen -> j'a…
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Maybe add some "real-world" WPF applications?
Curated list of the wpf examples from [this](https://twitter.com/LyalinDotCom/status/1490829765107871745) Tritter thread. Some of the examples are nice…
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The rate of combat reinforcements is too high. It degrades the combat experience of the player as no fight is ever really done.
Directly related: #4039 (Reduce fleet frequencies in human space ac…
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Thank you for the release of the fast I/o it’s much appreciated, I’m still working on a few games like sfv which I can’t get running but also wanted to look at how to add other x3 titles such as blazb…
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### Is your feature request related to a problem? Please describe.
Skill gain in this game is presently broken. This is likely to be controversial in some circles, but we know it's true. For exampl…
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Currently there is no sense of order in the list. Would love to see if listed by category :+1:
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Hello! Below you will find updates from VISST teachers regarding Grade 10 courses.
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