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WTHORのような人間の棋譜を学習させて、人間のような着手を生成するAIを作る。負けている局面で「石数は残るが諦めている」という手に加えて、「損だけど人間相手なら良いかも」という手を表示したい。
先読み(PV-MCTSなど)すると強くなりすぎると思うので、ただのNNを使うようにしたい。
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We need to pass a new `-human-model` parameter after the KataGo command, and it looks like such wrapper script works:
```sh
#!/bin/sh
command=$(echo $1)
shift
exec /nix/store/g398d059f5g8s7i6k5…
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I believe it's possible to train models with different playing styles by using game records from human players with various styles. Can this human-model training also be implemented using train.py?
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Set up Immigrantion as an option with dHdt
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### Component
Frontend UI
### Describe the Feature Request
Instead of defining hex colors, we could be able to add only "red", "blue" etc, and the frontend would convert it to the hex value and sen…
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Hello,thanks for this fantastic work.
I found something that I would like to discuss with you.
I found that this framework can't work when I test the dataset of one human in the indoor room with le…
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- Research on different available voice models
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Train a model (RNN?) that estimates the quality of a trajectory, regarding to how natural/human-like it is.
How do we train on this? Can we make the policy optimize for both being human-like and the d…
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**Is your feature request related to a problem? Please describe.**
I believe you forgot the mention of nudity in the CWs.
**Describe the solution you'd like**
Make a option that censors the bazoi…
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Since your bot is about human-like behaviour i would suggest you to add a "routes" feature. So that character does not cut through buildings and walks only on roads. hope you will find this interestin…
ghost updated
8 years ago