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![image](https://github.com/user-attachments/assets/50fa5dde-35c7-4ac5-b283-e7f4bf67922f)
Steps to reproduce
- I was logged in as Apple Demo account
- Signed up for free trial
- cancel the subscript…
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https://github.com/openwch/ch32v003/blob/9d875e937885569116e2887246ac9f1897ee39b0/EVT/EXAM/USART_IAP/CH32V003_IAP/User/iap.c#L183
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Currently, if we want to use IAP, all SKUs must have an itunes ID defined EVEN if they are not used in IAP. If we configure only those SKUs that we actually want to use in IAP and do not set an ID for…
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### Community Note
* Please vote on this issue by adding a 👍 [reaction](https://blog.github.com/2016-03-10-add-reactions-to-pull-requests-issues-and-comments/) to the original issue to help the com…
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In SDK: sw-usc_audio-sw_v8_1-0,
array XUD_EpType epTypeTableIn [ENDPOINT COUNT-IN] doesn't match enum USBEndpointNumber_In,
The current issue is that HID messages cannot be reported to host when …
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Hello,
I'm experiencing a bug today. When I launch my app on Android, I have no problem, the products are displayed correctly and I can buy them. However, on iOS, the products are not displayed and I…
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### Steps to reproduce
Use this plugin, and create an interrupted purchase situation (kill the app in the middle of a transaction)
Restart the app, and notice the transaction does not get sent to …
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My current game has IAP coin packs which the player can buy.
When the player first buys a coin pack, it works fine.
The second time the player tries to buy the same coin pack, it throws up an er…
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### Community Note
* Please vote on this issue by adding a 👍 [reaction](https://blog.github.com/2016-03-10-add-reactions-to-pull-requests-issues-and-comments/) to the original issue to help the commu…