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![捕获](https://github.com/user-attachments/assets/40675e57-af2b-4d8a-a122-a972b81ae5bb)
![1](https://github.com/user-attachments/assets/48bd0e39-391d-4340-abcb-e1b8391a4959)
```
// setup ImGui sty…
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### Details:
I am trying to replicate certain Skia functionality with ImGui
There is few things that i require the application to include so i am asking if you think i should rather keep using I…
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It would be nice to have drop shadows or text specific background for easier readability. At the moment, the text can be harder to read depending on the game world light level/texture.
dann1 updated
8 months ago
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Is `enum` not supported yet?
Example:
```rust
use imgui_inspect_derive::Inspect;
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Inspect)]
pub enum ShadowConfig {
Blur,
Raw,
…
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So I figured out how to do multiple clips but I was wondering if there was a way to do a folder of clips?
How I did multiple clips for anyone wondering
in the folder of blur open terminal
`blur …
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## Describe The Bug
In some game configuration cases ImGui viewport resolution doesn't match the game resolution, causing ImGui to either be cut off in the middle of the screen or go outside of the g…
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I want to create a transparent / overlay viewport.
With the following code it is correctly semi-transparent when over the main viewport (ie can see the main viewport through it).
However as soon as …
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**Is your feature request related to a problem? Please describe.**
Currently HiDPI mode on Pop!_OS results in a super tiny display for DPG windows.
**Describe the solution you'd like**
Scale appr…
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Version: git 65f4be1a
Branch: master
Back-ends: imgui_impl_sdlrenderer.cpp + imgui_impl_opengl2.cpp
Compiler: Apple Clang
Operating System: MacOS Monterey
When using the SDL_Renderer backen…
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### Version/Branch of Dear ImGui:
Version 1.90.3, Branch: master
### Back-ends:
imgui_impl_sdl2.cpp + imgui_impl_opengl3.cpp
### Compiler, OS:
Windows 10 + Clang-cl 18.1.6
### Full c…