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### Is your feature request related to a problem? Please describe.
sometimes editor windows can go off screen and then you can't get them back without editing imgui.ini
### Describe the solution you…
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By default, ImGui::TextWrapped() and ImGui::Separator(), ImGui::SliderXXX
will not work in a Node because they will not respect the node's bounds.
Instead, they will use the bounds of the whole w…
pthom updated
2 weeks ago
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### Describe the bug
Copying notes, copying text from ImGui editor plugins, or using `imgui.SetClipboardText` causes an unexpected null byte to be copied alongside the text. This causes dialogs tha…
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How about adding support for https://github.com/thedmd/imgui-node-editor
I would like to use this project in conjunction with my internal lua binding via cimgui, so not exactly the same project. I tr…
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I did a clone of this repo, used CMake to generate build files, and after opening and running with VS the solution file it created, It would not compile due to these errors
Severity Code Descriptio…
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Doesn't need to be part of the runtime, that just adds bloat to games.
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Request that all the settings be moved into a separate Imgui window. Currently hitting the Settings button expands everything downwards which can knock some stuff off the screen. Settings could be mov…
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Hey there,
I am currently working with v5.1.0 and Godot 4.2.2-stable, and I am having a problem while creating In-Editor GUIs. It seems that setting the Main Viewport breaks Input/Interaction.
To…
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Triggers when launching game within editor. When a C# code change takes place, after first error launching again works fine. Using "imgui-godot-6.0.1-csharp-only.zip" on Godot 4.3.beta2.mono
Spec…
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### Version/Branch of Dear ImGui:
docking
### Back-ends:
imgui_impl_sdlrenderer2.cpp + imgui_impl_sdl2.cpp
### Compiler, OS:
Linux+GCC/Clang
### Full config/build information:
_No…