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The effect of the toolsize in the editor differs between placing immovables and set terrains:
![toolsize](https://user-images.githubusercontent.com/6730556/113517628-70c1c900-9581-11eb-83c6-5a9183b…
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The prospect of adding more realistic mountain graphics as large immovables on the map was raised by Astuur in the Graphics Forum (https://wl.widelands.org/forum/post/4677/)
" We have neither mountai…
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[](https://codeberg.org/frankystone)*[Mirrored from Codeberg](https://codeberg.org/wl/widelands/issues/4769)*
*Created on Wed Mar 13 11:51:27 CET 2024 by [**frankystone**](https://codeberg.org/frank…
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https://namu.wiki/w/검은%20눈%20아이들
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A node can contain both an animal and an immovable.
**To reproduce**
1. open editor
2. place an animal on a node
3. choose an immovable (tree, rocks)
4. place it on the same node as the animal
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A suggestion to add more realistic river graphics on the map was made by Astuur in the Graphics Forum (https://wl.widelands.org/forum/post/4677/)
"We have neither mountains nor rivers in the map. ...…
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Don't know if I should call this a bug report or a feature request!
It is slightly related to Bug #783052 .
The editor does not allow placing certain immovables onto terrains like sumpf (Impassable).
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bzr 5958.
There is a problem in the way the game decides which graphics should cover which other ones.
This can be see most noteably with the quarry, but the problem is also with animals and immovable…
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We currently have lots of naming schemes:
Tribes::nrtribes()
World::get_nr_immovables()
Path::get_nsteps()
Fleet::count_ships()
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Those should be unified to one consistent naming convention.
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the new collects part of the productionsite help is indicating wrong items to be collected from the map.
reason is:
the information is wrongly determined from the immovables findobject program, ra…