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Lua system wrapping up other systems.
1. Application System
2. Configuration System
3. ImGuiWrapper System
4. Input System
5. Physics System
6. Render System
7. Sound System
_…
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Just like the Application System I forgot to add this issue. Basically this system handles user input reguardless if it from the keyboard and mouse. This system will also cover InputMapping and Gamepa…
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So I was just looking at the code base and saw that you are using a class called CrossPlatformInputManager to handle input which is provided by Unity Standard Assets. I was wondering is there a reason…
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~~Add movement to FixedUpdate or add deltatime into the update, so movement can be more consistent.~~
TIL: Forcemode.Acceleration already is fixed time : https://docs.unity3d.com/ScriptReference/Force…
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if0ne updated
3 weeks ago
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Create a section for users to input previously taken classes.
Design a UI for selecting pursued programs and viewing program requirements (similar to what’s shown on DegreeWorks)
Add your design t…
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**Describe the bug**
1. Address Input > Default > Input box alignment issue.
2. Contact Information > Default > Continue button alignment issue & check all view alignment.
**Steps to reproduce b…
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Especially the Keyboard&Mouse input system needs some consideration.
Modes:
1. Normal moving and interacting (click, grab object, teleport to)
2. UI (mainly system menu) interaction
3. Text input
4. …
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using this fragment shader
```c
static const int scaleFactor = 10;
struct Light
{
float3 position;
float4 color;
float radius;
}
///
struct Transform
{
float3 positio…
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**Submitting author:** @Schneewittchen7001 (Leonie Plaga)
**Repository:** https://gitlab.ruhr-uni-bochum.de/ee/cd2es
**Branch with paper.md** (empty if default branch):
**Version:** v1.0.0
**Editor:*…