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3D view and slice view navigation point function code implementation, slice intersection point navigation. How to implement it? Do you have any experts to guide you
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Problem description
When Snap Intersection is turned on, the tool snaps to endpoints of lines/polylines …
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Interection of two overlapping polygons with no particular degeneracies fails for some reason
MWE:
```
julia> import GeometryOps as GO, GeoInterface as GI
julia> using StaticArrays
julia> h…
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I'd like to request/suggest a new dnd5e system option to force template origins to grid intersections.
**Reasoning/background:**
When a rectangle or line template is placed with the target/ori…
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All the red diamonds in the below image are in the wrong spot (they should be at the point of intersection)
![image](https://github.com/user-attachments/assets/b92b06d8-690a-46f1-ad14-0f59cafdfa2b)…
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For 1.85.0 with MSVC2022 the result of boost::geometry::intersection for certain input is wrong.
Coordinate type: double
when some of the points of different input polygons are close to each other…
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( for those just tuning in, this thread is a continuation of a discussion started here https://github.com/TheDuckCow/godot-road-generator/pull/177 )
Hey thanks for the detailed response. So last …
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I am starting to implement intersections with Geometry Nodes. For that I will need to find an intersection point of 2 line segments.
Where can I find the code for that in the existing code base of …
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## Expected behavior and actual behavior.
I have two polygons which are extremely similar to each other and I intersect them both with a third polygon. I expect the intersection to be a large polyg…
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### Description
For setting the 2d vector for calibration we want to provide the user with snapping for convenience.
### Goals
- [x] As a user I want to be able to snap to lines in the 2d viewer…