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Hello Naoki as i told before your code is the most advanced among others.
My thing ... i tried to modify the cybergear_socketcan_driver_node.cpp to accept more motors but nothing seems to work ... s…
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## Configuration
* os: Ubuntu Noble
## Links
* [Live](https://gazebosim.org/api/sim/9/detachablejoints.html)
* [Source](https://github.com/gazebosim/gz-sim/tree/gz-sim9/tutorials/detachable_join…
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If a sprite has multiple joints, running `removeAll()` doesn't actually remove all of them.
I suspect the reason why this happens is because the function runs `joint.remove()` on each of the joints…
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It would be great to have a per-face rmse, or another metric, to objectivize the quality of the joints. For now we only have a value for the whole joint.
For example, we would get 3 values for this…
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I think a native way of breaking joints would be really useful for simple destruction in games. Thinking of something similar to Unity's "break force" and "torque force" https://docs.unity3d.com/Manua…
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"Smart" Selection - Settings
- If a component is selected, all settings for this component should be shown
- If multiple components are selected, all matching settings should be shown as one setti…
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Problem description
Currently, joints do not capture state. As an example, by using a revolute joint, the desi…
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Being moved a large distance while pulling something should "yank it out of your hands" so to speak. As of right now, being teleported causes you to do your best Mr. Danny Phantastic impression, using…
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Thank you for your excellent work!
I'm trying to convert Motion-X format to HumanML3D format, but I'm encountering an issue when running motion_representation.py. How can I obtain example_data (line…
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Hi,
After the inference was completed, I obtained a npy file. The motion-data stored in this file, and its shape is `(num_frames, 139)`.
It is not the joints-data. I want to know how to get it. Ther…