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Perhaps we could serve autogenerated jpegXR for Edge.
Yes, I know - The our name "WebP Express" hits us here...
But approach is quite similar: Check request header, redirect to converter
https://…
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## Context
**Issue type** (bug report or feature request): feature request
**Operating system** (e.g. Fedora 24, Mac OS 10.11, Windows 10): Ubuntu 16.04
**Platform** (e.g. 64-bit x86, 32-bit ARM): 6…
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### Describe the bug
The game doesn't start loading, is stuck at the splash image.
### Expected behavior
The game starts as before.
### Content Location
https://www.newgrounds.com/portal/view/665…
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### Describe the bug
on the 3D Viewport, a blackscreen is shown
![imagem](https://github.com/ruffle-rs/ruffle/assets/64917206/950fcd44-e2b4-4afe-9e7b-4d789ac3c11a)
### Expected behavior
Righ…
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Doesn't https://github.com/adobe/dds2atf have that code?
makc updated
12 years ago
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### Describe the bug
I encountered this bug, and it prevents me from building Ruffle from source.
```
The following warnings were emitted during compilation:
warning: error: unable to create …
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**Describe the bug**
There is a significant difference in ROI reading speed, depending on the method of compression.
**To Reproduce**
The following Python script:
```
import timeit
from pyli…
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I know Starling handles only PMA textures properly (when using blend modes, etc.), but when loading ATFs they are loaded as non-PMA. BUT it is possible to create an ATF texture with PMA (I'm using JPE…
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I tried running this code and it showed some error, it would be great if you could help with running this project.And I really can't figure out the code where compression algorithm takes place.