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By adding this Pipewire sink filter (plus adding a toggle in the SteamOS settings), you could have virtual surround audio on headphones and stereo speakers. It has been tested on Deck (via desktop mod…
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Is it possible to generate def of scut kemar for use with x3daudio?
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Hi there,
I tried a few vlc revisions (from github and tarballs) while compiling the SOFAlizer plugin. Finally got it compiled with vlc version 2.2.0 with a couple of minor tweaks in configure.ac an…
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When playing old Battlefield 2 based games or mods with OpenAL Soft, some looping sounds never stop mid-loop. E.g. vehicle engine sound keeps playing for a while after exiting the vehicle. This happen…
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Use KEMAR HRTF data and bass DSP to write a 3D audio engine.
[Documents](http://alumni.media.mit.edu/~kdm/hrtfdoc/hrtfdoc.html)
[Downloads](http://sound.media.mit.edu/resources/KEMAR.html)
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the IR data is sampled in 44.1 k according to
https://sound.media.mit.edu/resources/KEMAR.html
Thus, this data doesn't produce proper results when the data is used in another sample rate.
The on…
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Here I don't have filter-chain.conf.d/virtual-surround.conf
The content of that folder is:
demonic.conf sink-make-LFE.conf sink-virtual-surround-5.1-kemar.conf source-r…
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I found an HRTF with a resolution of 1 °, but I can't do that because makemhr doesn't support azimuths over 128.
Will you support more than 128 in the future?
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I was going to see whether the latest artifact that fixed issues from https://github.com/kcat/openal-soft/issues/1027 can handle the SOFA variant of the IRCam sets, from the [SOFAcoustics database](ht…
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48000Hz is pretty common, and matlab doesn't work on linux (perhaps octave would run prepare_hrirs_kemar.m, untested).
I'm not even sure if ssr resamples everything to 44.1Khz internally anyway. TBH …