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Had a random idea, might make a PR for it later; I don't know quite yet.
This could be converted into a useful casual tool for 100%-ing LA/LADX, vanilla. All that would have to be done is:
- tog…
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```
Due to a poor resampling method, some of very high rate waves (ex. triangle
noise of the ending of LADX) sound odd. If we resample them by using
Blip_Buffer, they should be improved.
```
Original…
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### What feature would you like to see?
When you scout a location in MMBN3, the information received is announced through the Archipelago hint system and added to the multiworld tracker. The books an…
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```
Due to a poor resampling method, some of very high rate waves (ex. triangle
noise of the ending of LADX) sound odd. If we resample them by using
Blip_Buffer, they should be improved.
```
Original…
-
```
Due to a poor resampling method, some of very high rate waves (ex. triangle
noise of the ending of LADX) sound odd. If we resample them by using
Blip_Buffer, they should be improved.
```
Original…
-
```
Due to a poor resampling method, some of very high rate waves (ex. triangle
noise of the ending of LADX) sound odd. If we resample them by using
Blip_Buffer, they should be improved.
```
Original…
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- [ ] [gb-boilerplate](https://github.com/ISSOtm/gb-boilerplate) + [gb-starter-kit](https://github.com/ISSOtm/gb-starter-kit)
See gbdev/awesome-gbdev#208 for context. This would additionally im…
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So, i recently was trying out the tool. Works nice and all. However, i re-converted Link's Awakening DX's SGB border, and it complained about too many tiles. Now, question is: how is there too many ti…
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```
Due to a poor resampling method, some of very high rate waves (ex. triangle
noise of the ending of LADX) sound odd. If we resample them by using
Blip_Buffer, they should be improved.
```
Original…
-
```
Due to a poor resampling method, some of very high rate waves (ex. triangle
noise of the ending of LADX) sound odd. If we resample them by using
Blip_Buffer, they should be improved.
```
Original…