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**Is your feature request related to a problem? Please describe.**
- Get up-to-date C parser for tiled json files. Not sure which C parsers are up-to-date, whether they read all or some part of the f…
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# Motivation
I've been dissatisfied with the `LdtkEntity` and `LdtkIntCell` traits/derive macros for a while now. In this issue, I will mostly be focusing on `LdtkEntity` since it is the more complex…
Trouv updated
2 months ago
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## What problem does this solve or what need does it fill?
Tile maps are a key part of many 2D games, both 2D and 3D.
There is a large amount of complexity here: API design, performance and feat…
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Right now, spawning a level requires a particular entity hierarchy. The level spawning process begins when a `Handle` is added to an entity, **and** that entity has a parent, **and** that parent entit…
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Would like the option to be able to generate an intGrid layer while still using auto tiles and the setup from LDtk.
The way it works currently (at least from what I can see) is that the render func…
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```
File "c:\users\pablo\appdata\local\programs\python\python39\lib\site-packages\exotic\api\gael_ld.py", line 97, in createldgrid
sc = LDPSetCreator(teff=(tstar, terr), logg=(loggstar, loggerr)…
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The current LDtk Haxe API docs don't explain how to draw the level once imported. It would be great to offer some sample code for e.g. Heaps or gameBase.
I left another ticket on gameBase; unsure w…
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## Bevy version
main, 7356f1586d74039f840bcfcf24af3e21c23e3c18
## Operating system & version
Arch Linux
## What you did
1. In prep for file replacement: `cp assets/models/cube/cube.bin …
Trouv updated
2 years ago
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So I want to add a `isOnFloor` data to the body using your example
``` hxml
--macro echo.Macros.add_data("isOnFloor", "Bool")
```
But when I try to access it just spits an error
![image](ht…
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I'm having some trouble getting the HaxeFlixel sample to run. At first I ran into this issue but was able to add the dependency to Project.xml to fix the error: https://github.com/deepnight/ldtk-haxe-…