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This is a bug in libmikmod itself. I sent a patch.
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The .MOD (and .XM, .MED, and whatever else uses it...) retrigger effect currently does not initialize the retrigger timer, meaning it will always retrigger on the second tick of a given row.
Test f…
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I play files and it's still playing even the end reached. I don't find anything can disable the loop
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openSUSE has recently updated its `SDL2_mixer` system library to version 2.0.2 and that change has broken the build of this Haskell package:
~~~
[ 88s] In file included from dist/build/SDL/Raw/…
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everything is working well, however on exit i get a segfault :-(. It's probably my broken operating system, or my old broken nvidia card drivers.
Here's a couple of backtraces. however it's no bigg…
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(yes yes I know it's deprecated)
Simple test case:
```c
int main()
{
SDL_Init(SDL_INIT_EVERYTHING);
Mix_OpenAudio(MIX_DEFAULT_FREQUENCY, MIX_DEFAULT_FORMAT, MIX_DEFAULT_CHANNELS, 2048)…
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```
What steps will reproduce the problem?
1. Listen to the intro music from within pingus itself.
2. Notice that it is very choppy/skippy and a lot of tunes seems to be missing.
3. Playback the intro…
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```
What steps will reproduce the problem?
1. Listen to the intro music from within pingus itself.
2. Notice that it is very choppy/skippy and a lot of tunes seems to be missing.
3. Playback the intro…
-
```
What steps will reproduce the problem?
1. Listen to the intro music from within pingus itself.
2. Notice that it is very choppy/skippy and a lot of tunes seems to be missing.
3. Playback the intro…
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Hello, @xzpeter!
I forked this project at 2017 to study Common Lisp. I really liked this game very much, from the concept to the implementation. It helped me very much! So thank you for this.
I …