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## Descrição do problema
Na transição do menu principal para o mini-game o som fica dá um glitch.
### Vídeo / Imagem
https://github.com/user-attachments/assets/589dea37-ee12-4979-b611-d43fb6e…
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**Describe the bug**
DID EF2000 2.0 (3dfx version) normal in dosbox-x macosx-x86_64, but out of control and cockpit display error in dosbox-x macosx-arm64
**To Reproduce**
Run ef2000.exe in dosbo…
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Setup:
macOS Big Sur 11.6.1 (20G224)
Apple clang version 13.0.0 (clang-1300.0.29.30)
When compiling the game through the `make-macosx.sh` script, generating app bundle (through `make-macosx-app.…
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### Description
A completely normal class is crashing with `@MainActor` applied.
### Reproduction
```swift
@MainActor
public final class DrawObject {
fileprivate let window: Window
file…
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Although ARM support was recently added in https://github.com/OpenArena/engine/pull/64, it wasn't focused on Macs or macOS. It would be great if the source code was ready to be built on modern Macs, o…
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**Hi there! I've been browsing all of the resolved issues on here to try to figure out what to do here to get this plugin to work. Thank you so much in advance! Here's what I get when I try to load th…
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I'm trying to compile the code but I'm getting this error at the end of the process, I'm on macOS Sonoma:
error: building sdl2:x64-osx failed with: BUILD_FAILED
_Please ensure you're using the lat…
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## 🐛 Bug
## To Reproduce
Steps to reproduce the behavior:
Following the code snippet example in HeteroGraphConv documentation with an actual implementation results in a crash
[HeteroGraphC…
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##### Minetest version
```
Minetest 5.6.1 (OSX)
Using Irrlicht 1.9.0mt8
Using LuaJIT 2.1.0-beta3
BUILD_TYPE=Release
RUN_IN_PLACE=0
USE_CURL=1
USE_GETTEXT=0
USE_SOUND=1
STATIC_SHAREDIR="minet…
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While following the [guide](https://github.com/colobot/colobot/blob/master/INSTALL-MacOSX.md)
When I run `make` I got an error:
```
colobot/src/common/system/system_macosx.cpp:138:76: error: use …