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## Description
Asset `defaultIcon.png` uses the Resources API to load the asset, in the `NugetWindow` file causing the file to be included in the built game client.
```
// load the default icon…
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### Description
A completely normal class is crashing with `@MainActor` applied.
### Reproduction
```swift
@MainActor
public final class DrawObject {
fileprivate let window: Window
file…
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## Descrição do problema
Na transição do menu principal para o mini-game o som fica dá um glitch.
### Vídeo / Imagem
https://github.com/user-attachments/assets/589dea37-ee12-4979-b611-d43fb6e…
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List of errors and fixes for those not wanting to join the discord!
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Setup:
macOS Big Sur 11.6.1 (20G224)
Apple clang version 13.0.0 (clang-1300.0.29.30)
When compiling the game through the `make-macosx.sh` script, generating app bundle (through `make-macosx-app.…
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I have a stable of retro-hobby machines and my Windows 7 "game console but not a console" machines are also treated more or less the same way.
Since Catacomb Snatch's asset downloader apparrently …
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**Hi there! I've been browsing all of the resolved issues on here to try to figure out what to do here to get this plugin to work. Thank you so much in advance! Here's what I get when I try to load th…
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I'm trying to compile the code but I'm getting this error at the end of the process, I'm on macOS Sonoma:
error: building sdl2:x64-osx failed with: BUILD_FAILED
_Please ensure you're using the lat…
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Bug Report
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Environment
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* **FreeOrion Version**: `master`
* **Operating System**: Linux
* **Fetched as**
* Compiled from source
Description
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…
o01eg updated
1 month ago
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If you pause too quickly during a scene transition / just after the game will not set timeScale to 0, meaning players will still move.
**Version**
- Found during editing version in unity, not as a…