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HI @AlbughdadiM Thanks for your great work. I was just curious about more zoomed tiles. Zooming it more is not load tile details. Is there any option I can upload my on-tiff imagery? I also have my *…
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### Environment
Second Life Test 7.1.12.11839252315 (64bit)
Release Notes
You are at 66.4, 40.3, 38.5 in Danger! Danger! located at simhost-015e4d5d77a758e42.agni
SLURL: http://maps.secondlife.com/s…
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Currently, each time you re-load the map, the map tiles are reloaded --- in principle, that shouldn't be necessary as there are directions for using pmtiles with cache-ing on AWS, that we haven't yet …
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Right now bg map is one 2048x2048 image break it down, only display visible tiles
- [ ] Create 160px (5 tiles x 32px) square chunks of the map
- [ ] create TerrainChunks folder
- [ ] Save images as …
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**maplibre-gl-js version**:
Working version: `4.2.0`
Bug versions: `4.3.0` to `5.0.0-pre6` (latest version I tested)
**browser**:
Chrome Version 130.0.6723.91 on Ubuntu 22.04.
### Steps to Tr…
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### Is your feature request related to a problem?
Currently, rooms are only created manually from tiles. This works well for small maps. If the map becomes large (for example, 1024 * 1024 tiles), the…
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I feel that our maps are slower with osmdroid/WMF tileserver than when we were using MapBox. One thing is that the WMF tiles server is probably slower than MapBox's server.
But https://wikishootme.…
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Description:
I’m experiencing an issue with the MapBox for Unity SDK (v2.1.1) where tiles from higher or lower zoom levels persist alongside tiles at the new zoom level. This happens when the zoom le…
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Make map render faster.
- analyse bottlenecks
- Map (tiles) doesn't have to wait for markers (I think)
- all fetching endpoints can be done in advance asynchronous
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**maplibre-gl-js version**: 4.7.1, 5.0.0-pre.5
**browser**: Chrome
### Steps to Trigger Behavior
1. Create a map with semi-transparent raster tiles
2. Enable terrain (may be zero-elevation t…