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### Describe the bug?
Note: This does not have to do with the matcap feature in the Xiexie toon shader. This is about the plain matcap material in the "unlit" section of the material list.
The unl…
jiink updated
1 month ago
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### Describe the bug?
Matcaps added to the Unlit matcap shader exhibit pole wrapping artifacts when viewed from very close to the global Z axis, relative to the mesh using the shader.
### To Rep…
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This is really good! I was wondering if you can implement an another matcap material that utilizes the ShaderGraph for texturing mixing for different results?
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They are straight up ignored when not checking "Use complete materials", and just use Normal Texture coordinates with TexCoordMatrix1 when it is.
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カスタムシェーダーなど
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## XiexeToon
main color: ✅
main color 2nd/3rd: ❌ (requires desugar)
main color adjust: ❌ (requires bake?)
AlphaBlend: ✅
matcap: ✅
matcap mask: ✅
outline: ✅
Emission: ✅
NormalMap: ✅
ヒント:
* 両面描画
* シャ…
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### Describe the bug?
Combining Matcaps and reflections from a reflection probe should be creating a shinier version of the matcap. Instead it creates a full roughness appearance on the material, wi…
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Looks like the texture doesn't repeat..
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Hi guys,
As I'm sure you know, most glsl functions on npm are prefixed with `glsl` I think a rename would be good for consistency, and it also makes it clearer for an external viewer what this packag…
ghost updated
7 years ago
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Hi @maweigert, I was wondering if it is possible to implement some shading effects based on Blender's matcaps:
![image](https://user-images.githubusercontent.com/6708848/39242284-d4e5ccd0-4889-11e8…