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### Background
In 3D graphics, transforming objects involves applying a series of operations: scaling, rotation, and translation. These operations are represented by matrices and are applied in a spe…
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This issue should be used to discuss the transformation methods for bag matrix and bag vector.
The initial prototype and ongoing effort is tracked in PR #194.
I focus on matrix bag transformation…
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In our renderer we allow non-uniform scaling per bone but disallow scale inheritance on bones. We can implement an extension which can mark bones with their associated scale inheritance setting that w…
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Support CSS matrixes for transformations
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More matrix fun!
Simply, transform the image (or rather, the selection) with a matrix. Makes most of the image operations much simpler from our view (rotate, flip, scale).
Allow the user to input a …
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### Description
The Singular Value Decomposition (SVD) of a matrix is a factorization of that matrix into three matrices. It has some interesting algebraic properties and conveys important geometrica…
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After #959 I played around with `lib/transformations` trying to find ways to improve coverage, when I spotted the following inconsistency between the cython and python versions of `scale_matrix` if a …
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https://github.com/QBobWatson/ila/blob/e182f6e5f0eaa2e1e4781ed0f84e10d22799597c/src/matrix-trans.xml#L748
"If A has n rows, then Ax has m entries."
It should be:
"If A has m rows, then Ax has m e…
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The grouping to matrix transformation does not currently support processing multiple data frames. It is instead [currently hard coded to only process the first frame](https://github.com/grafana/grafan…
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currently projection matrix is 3x3
```
np.array([ [1015.0, 0, 0],
[0, 1015.0, 0],
[112.0, 112.0, 1] ], dtype=np.float32)
```
and when the point is transformed, Z is discar…