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[Exception] : NullReferenceException: Object reference not set to an instance of an object
MBOIT_Scattering.OnRenderImageMBOITMode (UnityEngine.ComputeBuffer scatteringParameters) (at :0)
MBOIT_Sc…
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Here's the last one. https://www.mediafire.com/file/dfgga4v5dnhqbq8/Friday_Night_Funkin%2527_MegaMod_by_Peppy.apk/file this includes matt, matt 2.0, mid fight masses (casanova broken), Hex, Miku and a…
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complex scripts could be [organized in folders and subfolders](https://re.cleo.li/docs/en/script-lifecycle.html#organizing-scripts). For example
```
- \CLEO
-- \MegaMod
--- \extra
---- addon.js…
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Health bars act weird, they only update when the entity dies.
ghost updated
4 years ago
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For my mod, MegaMod, I use Google's Gson library for a few things.
However, with my move back to MCP from Mixins, I am unable to compile my mod with MCP.
Is there any possible fix for this or in …
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The Megamod by Flubberlutsch implements a font. But when i deactivate the mod, and restart BL the font is not resettet :(
ghost updated
8 years ago
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Are you interested in having a [Flatpak](https://flatpak.org/) build of UQM MegaMod for Linux?
I've created a build manifest and the files required for desktop integration (e.g. desktop launcher fi…
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I tried using it to speed through the deep water, but it causes some enemies to be invincible and makes you unable to pick up any items. Exiting the game completely fixes it, but now I gotta make sure…
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Any chance to support the language pack? The German version might be here: http://www.gdp-gameware.de/downloads/uqm-0.7.0-content-de.uqm
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many references to threads blocked by the DC queue (draw call?). needs to be optimised as currently the PSP port performs better in melee (inexcusable). changing from SDL thread to pthread library mad…