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### Checklist
- [X] I have searched for [similar issues](https://github.com/isl-org/Open3D/issues).
- [X] For Python issues, I have tested with the [latest development wheel](https://www.open3d.org/d…
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Talked about it earlier
https://github.com/cnr-isti-vclab/meshlab/issues/1428
Mesh decimation of Sponza atrium still crashes. I am using the nightly build from commit **12a7f9d**
All the decimat…
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Hi @alecjacobson
thanks for the great work and your help so far.
I need to decimate meshes until a certain error-treshhold is reached. The meshes have a high precision and I cannot afford to l…
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Simplifies a mesh using a vertex/edge decimation algorithm.
```
HRESULT D3DXSimplifyMesh(
_In_ LPD3DXMESH pMesh,
_In_ const DWORD *pAdjacency,
_In_ const D3DXATTRIBUTEWEIGHTS *pVert…
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**Is your feature request related to a problem? Please describe.**
Polygon reduction is sometimes required in format conversion, and it would be great if Assimp could do both on a single CLI!
**De…
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As discussed on https://forum.image.sc/t/marching-cubes-element-size/35656/ it would be a nice addition to have post-processing tools for meshes generated by the marching cube algorithms.
The VTK …
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Hi, I use OpenMVS on ubuntu16.04 to create textured mesh. The original result is rather good, but I find that if I downsample the mesh using OpenMVS or other algorithm, some area may become very blurr…
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After the excellent addition to the Voxel Remeshing I've been trying to find a workflow to create clean 3D models for printing, which implies decimation too.
The current workflow uses a modified v…
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### Is your feature request related to a problem? Please describe.
Resonite offers a large number of procedural meshes and some basic mesh processing options. However those are mostly individual shap…
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I'm trying to simplify 120k triangle mesh to 9k with code in tridecimator.cpp sample.
Approximately at 70k triangles it runs very slow, so it will take maybe some hours to obtain result.
Have compil…