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### Description of Issue
We’re experiencing an issue in rendering Crowds with usdskel, whereby all the geometry that is saved as polygons is dropping the normals information at rendertime - and appea…
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> create_normals_split, calc_normals_split, and free_normals_split are removed, and are replaced by the simpler Mesh.corner_normals collection property. Since it gives access to the normals cache, it …
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Wrapping Mesh fields (vertices, normals, texcoords, faces, colors) in Option would be easier to check.
For example, checking if `mesh.normals` is Some is more convenient that checking if `normals.is_…
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Hey, just wanted to discuss about adding a few things.
Correct me if I'm wrong but, `Document` isn't very easy to manipulate : you have to browse the whole tree to find your meshes (vertex position…
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var mesh = new DracoMesh();
var attrPos = PointAttribute.Wrap(AttributeType.Position, controlPoints);
mesh.AddAttribute(attrPos);
mesh.Indices.AddRange(indices);
How to add normals and UV data?
…
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As of now most files used by OpenSim contain vertex normals, however the PolygonalMesh created by simbody and used by both OpenSim GUI and OpenSim Creator jump through hoops to compute the normals to …
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`Inti` uses `Meshes.viz` for the visualization of elements and meshes, but this can be achieved directly by e.g. writing simple `Makie` [recipes](https://docs.makie.org/v0.21/explanations/recipes). Th…
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Hi guys! Thanks for great work!
When I use Geogram to read a PLY file, I can't clearly see the information about normals and colors in the mesh.vertices in debug mode.
any reply will be very appreci…
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How to preprosess the noisy mesh to get the input datas
![image](https://github.com/user-attachments/assets/3558f4e6-6188-4e7b-9b43-35076880d4e8)
I run the cmd `python infer.py --testset ./data/te…
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Trying to use V7.0 GIMI Tools with Blender 4.2
When attemting to import \GI-Model-Importer-Assets-main\GI-Model-Importer-Assets-main\PlayerCharacterData\Albedo\, for example, I get no result except…