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Hi there,
Is there any plan to add support for textured meshes to the program?
Thanks
Matt
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Hi @xXuHaiyang, thanks for open sourcing your great work! I ran into a problem while running "preprocess_pix3d.py", can you help me?
Found 3839 samples for category chair
Using 3839 samples for al…
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Currently, we display meshes in the REPL by relying on the usual method one-size-fits-all default for pretty-printing the tabular representation of an ACSets. This is convenient for e.g. examining whe…
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Hello,
Thank you for your great work.
I have a question. Can you please tell me how can I find the folder of "test_meshes"? To create "occlusion" and "lidar" corruptions, it is necessary in your …
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Some of my sims are missing hair and clothing meshes, including basegame items. When i look at the Error List, this is what i see
Can't find RegionMap 0xAC16FBEC-0x00000000-0xE28DFC6944A155BD, Link…
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- [x] Fix memory issue on meshes where patches with odd number of cells
- [ ] Generalise modification of patches for stress equilibration
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### Tested versions
v4.3.beta2.official [b75f0485b]
Tested version on v4.3.beta2.official [b75f0485b], but likely has been present for a long time. First I noticed it https://github.com/godoteng…
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Currently filterBySFValue does not seem to support Mesh, only Point Clouds.
On a mesh entity it throws an error
```
incompatible function arguments. The following argument types are supported:
…
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lines and intersection testing implemented
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Thank you very much for this great work!
From your project page and code, it seems that you have tried with zeo123++. Can you point out some tips for extracting meshes from the generated 4D sequenc…