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Hi, i have a problem, i update the official new patch from re2, and the new version of vr mod, and i have problem with the right eye, i cant show the hands models
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Reinstalled MHRise and added reframework back along with mods. Doing so will crash the game on the "compiling shaders" screen. Removing framework causes the game to startup. Removing mods but keeping …
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In RE8 mode or MHRise mode, BNKs will not be properly shortened if you replace a WEM with a new, smaller file. All values are properly updated, but any remaining size is just left as junk data at the …
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I do realize that DLSS is effectively in the same category as TAA, but I'd like to be able to use it in MHRise while using the VR mod. Currently it seems to have no effect at the time of this writing.
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**Describe the bug**
I installed Monster Hunter Rise using Game Porting Toolkit on Mac, and try to setup REFramework for Monster Hunter Rise but it seems to fail to start.
**Upload logs and any …
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## Monster Hunter Rise:
i think the save game folder is : F024294D.50755C2F12831_8fty0by30jkny\SystemAppData\wgs\000901FEA64E81B3_0000000000000000000000007D6545D7\6C15154E780E4284808888F849969…
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When exiting the game, the game on steams till says it is "Running", and I have to force close steam. Removing the .dll file and loading the game back up and saving, it won't have this issue. I'm gues…
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I have a video's URL, so I wanna extract the raw URL, but I know how to do it, please help me
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Log produced by DD2 build: [re2_framework_log.txt](https://github.com/user-attachments/files/17588610/re2_framework_log.txt)
Log produced by MHRise build: [re2_framework_log.txt](https://github.com…
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First of all, good work. These are some things I noticed in the code that can be slightly improved.
You don't need to this:
```
local newScale = ValueType.new(vec3Type);
vecCtor:call(newScale, t…