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At Build 2017 there was a demo showing the app using a MR device. However I can't get it working since the latest available release build for the HoloLens is 14393 while this project needs 16299.
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Hi,
I am currently trying to run the hl2ss app in 2d version with another 3D app which uses the Anchor service of Microsoft. However, it seems that one of them always quit because of the HoloLens 2 …
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**Description**
We are attempting to implement uwp application for Hololens 2 using WebView2. Hololens 2 device is updated with insider preview build.
We have encountered issue where on certain w…
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Attempting to use this package in ARM64 (HoloLens) as part of a C++ project will not build. See [Microsoft WebView2Browser]([https://github.com/MicrosoftEdge/WebView2Samples](https://www.bing.com/ck/a…
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Hi there,
I found out, that Unity crashes randomly, whenever I use Hololens Remote + QR Tracking. It happens most of the time, when pressing either play or stopping play mode.
I believe, this is…
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**Summarize your device feedback**
Vuforia works for the Microsoft HoloLens 2 and therefor expected to work on the new Apple Vision Pro.
**Describe your device**
Apple Vision Pro is a spatial com…
yosun updated
3 weeks ago
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Hello,
I'm actually a team member from a different area of Microsoft. We're working on a hololens project right now using the toolset you created, however we've built the project in 5.1 and while …
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Hi @adabru, as i wrote in a previous post i managed to connect unity and then hololens 2 with a microbit and read its internal temperature sensor value by subscribing to the respective ServiceId and C…
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When I try to build to HoloLens I get a NuGetModule missing error. I followed [this ](https://docs.microsoft.com/en-us/windows/mixed-reality/develop/unreal/tutorials/unreal-uxt-ch1) guide to setup a H…
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Hi, just what the title says.
Many thanks in advance.