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Quite a few demoscene productions use MIDAS, MIKMOD or Cubic Player and for some reason, none of them detect the BLASTER variable and even when manually inputting the right address, dma, irq no sound …
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As reported by Thomas Neumann (@neumatho):
```
I found another IT module, that sounds very strange. It is right at the
beginning in first channel. The guitar it cut when playing a note. Where
it h…
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This appears to be a combination of bugs in the OSX sound driver (see FILL_BUFFER macro) and in MikMod's main handling of pausing.
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"Your GStreamer installation is missing a plug-in."
https://groups.google.com/d/msg/clementine-player/tlJngoH0A_s/93HSiVjWwUEJ suggests all plugins should be included with the OS X distribution and t…
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Hi do you think you could tell me simply how to play a mod or s3m file with this library
I've tried like this
```CSharp
ModPlayer.SetFixedRandom = true;
int result = 0;
…
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U4ia's "U4ic Nightmare" (attached), position 8, pattern 4 holds a note at the end.
[u4ic_nightmare_2.mod.zip](https://github.com/steffest/BassoonTracker/files/2818514/u4ic_nightmare_2.mod.zip)
Pr…
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It seems that libxmp can load more different module formats than MikMod. It would be nice, if those can be adapted to MikMod.
I don't mind to give it a try at some point, if it is ok to take the co…
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This happens on OSX and Linux. On OSX sound effects refuse to play at all without music and on Linux sound works normally as long as music is not loaded. In either case a song loaded but not playing w…
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Built using ClanLib v4.1.0 and mikmod 3.3.11.1.
The mod music doesn't loop for some reason in the latest v2.0.1 release.
I've traced it to ClanLib's `SoundBuffer_Session_Impl::mix_to` returnin…
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This is a bug in libmikmod itself. I sent a patch.