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see included patches/subgame/minetest.server-example.conf
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i read the forum but i not use those forums.. so i open an issue..
due i mantain a minetest 0.4 flavour for any linux version, i can play this fascinating game ( https://codeberg.org/minenux/mine…
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This issue is to speak about applying mapgen mods in general to the whynot game.
We need a strategy for Rule 1 with mods tracked in #32.
I have different worlds with Whynot, that I see as "Base …
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![mortar 404b](https://cloud.githubusercontent.com/assets/10869046/12421885/8f0df858-bf07-11e5-8e91-7fe98713eb4f.png)
![ironmortar 404a](https://cloud.githubusercontent.com/assets/10869046/12421886/8f…
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Renaming it to bucket_game was done in snapshots, and it seems like a good idea since it meets the minetest game naming scheme (where _game is trimmed off and the gameid is what remains). However, the…
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This game is currently too unaccessible for complete beginners.
Although there is a help system included, I want to include some “getting started” guide. Could be simple pop-up messages which tell yo…
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Right now minetest uses default system mouse arrow, but some modders can prefer custom one added (via subgame/mod/texturepack/whatever).
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```2017-04-10 19:32:09: ERROR[Main]: ModError: Failed to load and run script from /Users/jo/Library/Application Support/minetest/mods/flowerpots/init.lua:
2017-04-10 19:32:09: ERROR[Main]: ...y/Appli…
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This issue tracks all the bugs and missing features related to redstone.
* [ ] **General**
* [X] Implement **general redstone rules**
* [ ] Maybe rename `mesecons` and related mods?
* […
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I'm pretty sure this isn't possible with the current engine, but running should change the field of view as a visual indication of running.