-
the purpose of this fork to start is to port mrtk to godot and merge it back in to xr tools. i'm lazy and don't want the maintenance when it's done.
starting off will be merging in hand interaction…
-
integrating mrtk style ui tools into xr tools would be a godsend for xr ux development
-
This is tracking the release of `main` to address UPM Asset Store Failure. The primary purpose of this release is to address failures in UPM Asset Store publication.
1. Package dependencies referenc…
-
## Describe the problem
MRTK3 is adding visual noise to the Unity Assets root directory by placing its MRTKSettings.asset file in the MRTK.Generated directory. Moving this directory will break buil…
-
## Describe the bug
I have one game object in my scene which has an object manipulator attached. When i want to scale or move it with the controllers (Meta quest 3) everything works fine. Then when…
-
Fridolin Wild:
The more I look into the Quest 3 setup, the more I believe we should probably retire MRTk and use ARfoundation only. Do you happen to know if ARfoundation covers all our needs (it doe…
-
Durant les ateliers précédents, nous avons
- Appris ce qu'est Unity3D:
- #169
- Nous avons fait un drone:
- #166
- Créé un ile
- #167
- Créé un parcours et un meilleur score
- #197
…
-
Télécharger: [MRTK, VRTK, XRTK](https://github.com/EloiStree/2024_07_16_MonsXrDesign/releases/tag/V0)
https://github.com/EloiStree/2024_07_16_MonsXrDesign/releases/tag/V0
- https://github.com/…
-
seems to be a remnant of an MRTk sample for Microsoft authentication? This contains the main scene as well.
-
HI! thanks for your work, I'm trying to run your code but after compiling and trying to import mrtk inside my unity project I get a "permission denied" do you by chance now what it could that be?
th…