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When using the Nakama Console API to retrieve channel messages via the listchannelmessages endpoint, the response always includes a cacheable_cursor field. However, the FNakamaChannelMessageList struc…
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I have one user that created a party and an other one that joins it.
The two users register to **onmatchmakermatched** hook:
`socket.onmatchmakermatched = async (matched) => {
const match = a…
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So i am getting this error in my server console
{"level":"warn","ts":"2024-11-21T10:52:58.057Z","caller":"social/social.go:974","msg":"error response code from social request","provider":"google pl…
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Nakama Server version 3.22.0+4a4c53d7
nakama cpp version: [v2.8.5]
When I run nakama-cpp/example/main.cpp in a windows environment
different parts crash in both releasebuild and debugbuild.
…
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Create package and module for Nakama (and upstream changes to Nixpkgs). This was running in Docker container on brim server before we moved to NixOS.
See https://heroiclabs.com/nakama and https://g…
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Considering the equivalent unity library:
https://github.com/heroiclabs/nakama-dotnet/blob/f01478cb40b61f5bd8267e61d75856d9e8f4c8ae/Nakama/Client.cs#L1178-L1218
I suppose the methods for rpc shoul…
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Hello I am testing the demo with a nakama server 3.1.2
In the docker-compose I have:
```
nakama:
container_name: nakama
image: heroiclabs/nakama:latest
```
Everything seems to wor…
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Might be a cool way to add advanced multiplayer features.
They have rust client sample code:
https://github.com/heroiclabs/nakama-rs
The Nakama server itself:
https://github.com/heroiclabs/nak…
poVoq updated
3 years ago
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In order to have online multiplayer feature back up, we need to remove [Nakama](https://heroiclabs.com/nakama), as it was problematic and we only used it in order to match players together via its lob…
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im looking to implement the client side by myself but its probable that there is already the client side. can I see it?