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Hello,
I am requesting that the Socket Closed reason retrieval is added to the Socket interface.
I posted a question here on the Nakama forums:
https://forum.heroiclabs.com/t/unity-sdk-socket-cl…
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The Nakama-Unity package is provided in a .unitypackage format. When imported into the Assets directory there will be a dependancy for the root Packages folder. This causes problems with dependancies …
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Considering the equivalent unity library:
https://github.com/heroiclabs/nakama-dotnet/blob/f01478cb40b61f5bd8267e61d75856d9e8f4c8ae/Nakama/Client.cs#L1178-L1218
I suppose the methods for rpc shoul…
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Socket.AddMatchmakerAsync(“*” , 2, 4);
When using the Socket.AddMatchmakerAsync function with a minCount of 2 and a maxCount of 4, I’ve noticed that it behaves unexpectedly. Specifically, when thre…
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i'm creating a multiplayer game using unity and nakama networking solution, nakama uses cockroachdb as the database to store data, does anyne know how to access this host to deploy it using nakama ??…
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I propose to write a ~500-1000 word tutorial about Nakama storage. While the building blocks are [documented](https://heroiclabs.com/docs/storage-collections/), information is missing about how to bui…
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When I downloaded Fish Game Demo and ran it, the function `Socket.ConnectAsync` connected instantly.
But when I upgraded Nakama-Unity package (from default 2.8.0) to version 3.13.0, the `Socket.Conne…
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RPCs over the Socket to complement existing RPC functionality of Client (See https://heroiclabs.com/docs/nakama/client-libraries/unity/index.html#socket-rpcs)
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Before you submit an issue we recommend you drop into the [Gitter community](https://gitter.im/heroiclabs/nakama) and ask any questions you have or mention any problems you've had getting started with…
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I am running into a problem with session management in the Godot 4 client library that seems inconsistent with the session restoration and refresh token handling in other libraries, such as Unity and …