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We should support tiling for NinePatch images. See unity docs here as a helpful reference:
https://docs.unity3d.com/Manual/9SliceSprites.html
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## What problem does this solve or what need does it fill?
Borders created using the UI's texture slicing api aren't borders in the UI layout.
This means that for example that left-aligned text w…
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```
What steps will reproduce the problem?
1. Just make an OrtographicCamera with W and H: 15x10
2. Use a ninepatch image 24x24
3. Just show it on the screen
What is the expected output? What do you …
-
```
What steps will reproduce the problem?
1. Just make an OrtographicCamera with W and H: 15x10
2. Use a ninepatch image 24x24
3. Just show it on the screen
What is the expected output? What do you …
-
```
What steps will reproduce the problem?
1. Just make an OrtographicCamera with W and H: 15x10
2. Use a ninepatch image 24x24
3. Just show it on the screen
What is the expected output? What do you …
-
```
What steps will reproduce the problem?
1. Just make an OrtographicCamera with W and H: 15x10
2. Use a ninepatch image 24x24
3. Just show it on the screen
What is the expected output? What do you …
-
```
What steps will reproduce the problem?
1. Just make an OrtographicCamera with W and H: 15x10
2. Use a ninepatch image 24x24
3. Just show it on the screen
What is the expected output? What do you …
-
```
What steps will reproduce the problem?
1. Just make an OrtographicCamera with W and H: 15x10
2. Use a ninepatch image 24x24
3. Just show it on the screen
What is the expected output? What do you …
-
```
What steps will reproduce the problem?
1. Just make an OrtographicCamera with W and H: 15x10
2. Use a ninepatch image 24x24
3. Just show it on the screen
What is the expected output? What do you …
-
```
What steps will reproduce the problem?
1. Just make an OrtographicCamera with W and H: 15x10
2. Use a ninepatch image 24x24
3. Just show it on the screen
What is the expected output? What do you …