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Add NWNX_Player_UpdateCharacterSheet()
https://nwnxee.github.io/unified/group__player.html#gafb04b90a564b8dff198383b341e495a5
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When compiling scripts with nwnsc that have an unpacked effect, this causes the compiled version to fire STACK UNDERFLOW errors. When compiled in toolset, it functions as expected.
Per Discord; it …
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Need an NWNX feature for this one, but logging it anyway.
We need to disable the animation that plays when you use an item.
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Hello, the server crashed. I don't have more details except this :
E [21:30:40] [NWNX_Core] [ScriptAPI.hpp:30] Tried to get a return value when one did not exist.
Everything was fine CPU and Mem s…
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Warning's here: https://github.com/nwnxee/unified/blob/6d60d138a8a5122edbc5c63bb674cb398c16d8dc/Plugins/MaxLevel/MaxLevel.cpp#L202
Not sure there's much NWNX can do about it, but fyi.
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Bunch of stuff to keep track of for .35
**Must Fix Issues**
* [x] Check out NWNX_Damage with regards to custom damage types
* [x] Check out NWNX_Item_GetEntireItemAppearance()'s sprintf since par…
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Since all definitions uses `struct` instead of `class` for awhile now, I noticed that there are still some locations in the generated API that use `class` in function returns/parameters. See https://…
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NWNX_EVENT_AOO_BEFORE
NWNX_EVENT_AOO_AFTER
Have the ability to influence AOO. Skip, etc.
Thanks :)
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Hi, my NWNX keeps crashing and im unsure why...
This was installed on a fresh install of Ubuntu 18.04.5
This is one of the logs: (I am happy to include more if needed)
Starting NWNX 8193.22 […
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We all just use the `make` backend anyway, and the code is not compileable with msvc anyway, so the vcproj backend is useless (and VS can use make if needed).
This would get rid of an extra depende…