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To further improve performances and remove hundreds of objects from the master objects list, it would probably be wise to have GTS Assets spawn inside of an area only when a player loads the area (if …
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Effect.DamageIncrease only accepts int for damage amount instead of a DamageBonus type.
You have to cast it as an int.
`Effect divine = Effect.DamageIncrease((int)DamageBonus.Plus2d6, DamageType.D…
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First of all, I'm not sure if this is a HoloPatcher issue, user issue or simply a difference in implementation that probably needs to be documented.
I'm testing this with a mod edits k_ai_master.ns…
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```diff
-void SpeakOneLinerConversation(string sDialogResRef="", object oTokenTarget=OBJECT_TYPE_INVALID);
+void SpeakOneLinerConversation(string sDialogResRef="", object oTokenTarget=OBJECT_INVALID…
jd28 updated
9 months ago
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In the [Setup - Neovim](https://github.com/jd28/nwscript-lsp?tab=readme-ov-file#setup---neovim) section, you should mention that "rollnw" is a requirement to install "nwscript-language-server"
1. I…
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Currently, we have a disassembler for NWScript bytecode, ncsdis. For an explanation for what NWScript is and how it works internally, please see here: https://xoreos.org/blog/2016/01/12/disassembling-…
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Currently, we have a disassembler for NWScript bytecode, ncsdis. For an explanation for what NWScript is and how it works internally, please see here: https://xoreos.org/blog/2016/01/12/disassembling-…
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Since filenames are case-sensitive on Linux, `#include` directives must be case sensitive unless the file is sourced from the game's data files. For example, given the following script:
```nwscript
…
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ex:
```js
const test = async () => {
try {
const res = await Promise.resolve(...)
throw(...error...)
} catch (e) {
...
}
}
```
https://github.com/nelak2/nwscr…
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While an SQL query is running, the main server thread is suspended. It's not unheard of for queries to take seconds to complete, which causes huge lag spikes, and in extreme cases can even disconnect …