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Hi, I'm writing my own addon in which I do several things and I use this one to export my objects to .mesh files. Instead of clicking on Files > Export > Ogre3D, I created a button that does it in one…
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One ogre has been integrated to qimchi, its deployment to android should be done too... That's more work.
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Hi,
I’m trying to develop an iOS app with template tracking using Ogre3d (seen in the example https://www.youtube.com/watch?v=6IR9iomPF0E)
I have no problem with template tracking part but facing p…
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I've had a look at Ogre forums and it seems 1.9 is still the official version. However, 1.10 and 2.0 are out for some time and they are working on 2.1.
Should we try to go for the 2.0 ? I don't know h…
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In
commit e40a8b1e2c8b0962c7f99fed998db97e0a63472a
I get crash when I click "unload samples" and got this messages
ninstalling plugin: DefaultSamplesPlugin
Plugin successfully uninstalled
Unl…
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Following are the possible 3D engines that support Android and IOS according to this post: http://www.gamefromscratch.com/page/3D-Game-Engine-Round-up.aspx
Unreal Engine: https://www.unrealengine.com…
sre42 updated
8 years ago
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I'm trying to add some abstract classes Ogre3D library, but without success.
It would be good to have support for this.
Ogre3D have some abstract classes, like Ogre::SceneManager, and we create a in…
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It seems that we are not exporting environments, despite the DotScene DTD supporting it:
https://github.com/OGRECave/ogre/blob/master/PlugIns/DotScene/misc/dotscene.dtd#L96
The issue came to my at…
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OS: MacOS 10.13+
API: OpenGL 2 using Ogre3D 1.14.
GLFW versions: 3.2.1, 3.3.0, 3.3.9 -- Source and pre-builts.
Greetings,
I recently upgraded a program that used GLFW 3.2.x for windowing …
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http://www.ogre3d.org/docs/manual/manual_29.html