-
```
[main] Building folder: olcUTIL_Geometry2D
[build] Starting build
[proc] Executing command: /usr/bin/cmake --build /home/jon/Projects/OneLoneCoder/olcUTIL_Geometry2D/build --config Debug --tar…
-
I wanted to use the OpenGL33 renderer on macOS (Silicon, as this sometimes makes a lot of difference). When compiling with `#define OLC_GFX_OPENGL33` I get the below errors:
```
[main] Building fo…
-
In this example:
```c++
olc::vi2d a{100,100};
olc::vi2d b = a * 0.7;
olc::vi2d c = 0.7 * a;
```
`b` will not equal `c`.
This is because the two operators are not doing the same mathematical o…
-
![image](https://user-images.githubusercontent.com/96335632/146637869-e53ffd6a-8dea-43e4-b633-455406adbafc.png)
what is happening here,and why is this method being used instead of simple type casting…
-
Hi,
I recently started following the OLC content on Youtube and it is really amazing, easy to follow and I already have learned quite a lot.
I would like to work on the examples and the tutorials at…
-
The olcpge implementation we use works but lacks some features.
Whenever a new variable needs to be added, you have to add it in two places.
The Window struct, and its new() function.
This is ann…
-
Hello, i was wondering if it would be possible to port this library to embedded systems like microcontrollers, with software like Arduino. I am aware that most microcontrollers will NOT be able to run…
-
Hi. I have a problem with compiling a cpp file using the olcPixelGameEngine library. Everything in ubuntu.
First, i wanted to include the librarie in the program but whhen I compiled it I got the…
-
Hi there.
So I am trying to use _olcPGEX_Sound.h_ in my project, and I included it like this:
`#define OLC_PGE_APPLICATION`
`#define OLC_PGEX_SOUND`
`#include "olcPixelGameEngine.h"`
`#include "o…
-
Hello I ran the examplel PGE program that Javid provides (olcExampleProgram.cpp) with a thread sanitizer and got the warnings shown in the screenshot below. I'm not sure if these warnings are substant…