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Let's say I have a game that's hybrid onchain/offchain where I want to enable players to control in-game entities with onchain logic. Let's also say that player position is only offchain and not meant…
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# Overview
The purpose of this proposal is to introduce fully onchain games to Gno.land. Fully onchain games leverage the transparency and decentralization of blockchain technology to provide players…
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### Tutorial title
Using zero-knowledge for a secret state
### Tutorial description
Onchain games are limited because they cannot keep any hidden information. After reading this tutorial, a reader …
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Dojo is quite a complicated piece of software with some big ideas. A page dedicated to outlining some of these high level concepts will help new people to understand.
- [ ] Dojo as a provable game …
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- [x] What is Dojo? Concise.
- [ ] What is the goal?
- [ ] How does Dojo compare to other onchain game engines (a table)
- [x] What Dojo doesn't give you?
- [x] Why Dojo?
- [x] The Dojo Stack ove…
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**Describe the bug**
Although we can deploy modules with randomness - executing any function that calls randomness fails with the following error:
```
The `Option` is in an invalid state for t…
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**What is an Mad Science Project Idea?**
A Mad Science Project Idea is an idea for a project within the Optimism ecosystem that may not have clear value but is generally cool as heck. Mad Science P…
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**What is an Mad Science Project Idea?**
A Mad Science Project Idea is an idea for a project within the Optimism ecosystem that may not have clear value but is generally cool as heck. Mad Science P…
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Please edit copy from:
The high-performance zkvm L3 for the Realms World onchain gaming.
To:
The high-performance zkVm L3 for the Realms World of onchain games.
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Right now there is no explorer for Tarochi, but it would help a lot to make the game really feel onchain, help foster competition (ex: sharing to others how many of the monsters you've caught or your …